Resident Evil 2 Remake becomes the franchise’s top-seller at nearly 14 million sales

The 2019 remake of Resident Evil 2 turned five years old back in January, and Capcom has now revealed it's the top seller in the survival horror franchise.As of March 31, 2024, the remake of the 1998 classic has sold over 13.9 million copies. Capcom revealed the milestone during a recent celebration for the game, and the studio's first in-game party for it."The positive feedback from everyone who has played the game is encouraging to all of our staff!" wrote Capcom in a translated post.
In July 2022, Resident Evil 2 had topped 10 million copies sold. Around that time, it had just been ported over to PlayStation 5 and Xbox Series X|S.
In recent years, Capcom's gradually been remaking the original Resident Evil sequels, each of which have done well commerci…

59 percent of devs say industry in ‘bad’ straits, blame investors and mismanagement

Over 600 game developers were surveyed by the Game Developer Collective in May 2024, and 59 percent of them collectively minced no words: the industry is is in a bad spot.Those surveyed were asked about present market conditions for the industry overall. 38 percent and 21 percent were respectively at "bad" and "very bad," while 26 percent stayed neutral and 13 percent found it "good.""Market conditions" in this instance refers to the industry's "unusually difficult commercial environment," such as its swaths of layoffs and closures, and the "financial difficulties" at studios that precede these events.When asked, 49 percent think conditions are likely to stay the same over the next six months. 19 percent believe things will g…

Live-service dissonance and ‘toxic positivity’ thwarted Suicide Squad

An extensive report from Bloomberg has pulled back the curtain on the troubled development of Suicide Squad: Kill the Justice League, the high-profile live-service dud from Batman Arkham developer Rocksteady and publisher Warner Bros. Games.It was already clear the project had rocky road to launch thanks to multiple delays and the fact Warner Bros. revealed it has taken a $200 million loss on the multiplayer shooter.Now, the full extent of the chaos has been laid bare. Almost two dozen sources told Bloomberg the project was hamstrung by a fluctuating vision, a rigid culture of perfectionism, and a live-service genre switch that clashed with the sensibilities of Rocksteady—which had previously cut its cloth making single-player experiences.It details how Rocksteady leaders began to parrot…

New studio, Kindred Spirit Games, formed by ex-Mediatonic staff

A pair of alum developers from Mediatonic have formed a new team, Kindred Spirit Games.As spotted by GamesIndustry, Megan Ralph and Joel Herber established the new studio at the start of 2024. The duo, according to Herber on LinkedIn, are already at work on their debut project.In addition to working at the Fall Guys studio as a lead client engineer (Herber) and level designer (Ralph), they were also coworkers at Summerhill creator Land & Sea.Separately, Ralph's worked at Ninja Theory, INT./Night, and Sony London. Herber's past experience includes Dream Reality and Plug-In Media.Interestingly, the Kindred Spirit website has no job postings. Likewise, neither Herber or Ralph have said they're looking to fill their ranks, which implies whatever they're working on is sm…

Phil Spencer deems Xbox layoffs ‘very hard,’ but needed for ‘sustainable business’

Following yesterday's Xbox showcase, Phil Spencer touched on the layoffs that occurred in May across Bethesda subsidiaries such as Tango Gameworks and Arkane Austin.Talking to IGN's Ryan McCaffrey, the Microsoft Gaming head acknowledged those reductions and closures as "very hard" on those affected. At the same time, he stressed that he must "run a sustainable business inside the company and grow," and made a tough call."Sometimes I have to make hard decisions that frankly are not decisions I love," he explained, "but decisions that somebody needs to go make."Spencer went on to explain that he's kept silent on the matter out of respect for those now laid off staff. While ensuring the "right thing" is being done with those emp…

Sumo Group cuts 15 percent of staff across Canada, Poland, and more

Update (6/11/24): Timbre Games, a subsidiary under Sumo Group, has been closed down entirely.Now ex-employees from the studio broke the news on LinkedIn, with lead talent partner Jaclyn Adair revealing 80 people have been affected."We stood up for our beliefs and values and quickly made our mark on the industry," she wrote. "We had fun together and connected deeply. We were not without our growing pains, but we faced them head-on, transparently, together."Timbre was spun up in 2021, and served as an extension of Pipeworks Studios. Led by EA alum Joe Nickolls, the Vancouver studio was aiming to make action and simulation gamesOf Timbre and other studio closures, Adair said they "only serve short-term investments, and will, in the long term, degrade the quality and a…

New Apple update for porting toolkit aims to accelerate iOS development

During its recent Worldwide Development Conference, Apple unveiled a new update to its Game Porting Toolkit 2 program. With the update, developers have an easier (and faster) time in porting their games over to Mac, iPad, and iPhone.In its blog, Apple noted the update has the features most requested by developers. Along with improved compatibility with Windows games, the update lets developers unify their code and shaders across devices.Making games for Mac can sometimes be tricky, a friction Apple aims to reduce. GPT 2 saves "precious [development] time," it said, whether the project is an actual port or a game already being made for Apple devices.As such, "advanced" games can now be released on Mac at greater ease. Under this update, Prince of Persia: The Lost Crown i…

SAG-AFTRA says strike likely if publishers disagree with AI protections

Discussions between SAG-AFTRA and game publishers are still ongoing, with the key sticking point concerning AI and its relation to voice acting. And it's indicated that if things aren't resolved by the middle or end of summer, a strike is happening.Talking to GamesIndustry, chief negotiator Duncan Crabtree-Ireland and voice actor Sarah Elmaleh (Hi-Fi Rush) explained there's a line "very clearly drawn in the sand" about the Interactive Media Agreement and AI.Other proposals have been resolved in the near year since bargaining began, but Elmaleh says things have "narrowed" to AI. Everything depends on "whether the bargaining group is willing to extend protections comprehensively to all members and performers within SAG-AFTRA."Some of the companies…

‘Strong’ Cyberpunk 2077 sales lead CD Projekt’s early 2024 profits

Cyberpunk 2077 and its Phantom Liberty expansion were incredibly successful for CD Projekt. The Polish developer saw 226.8 million PLN in revenue, up 30 percent from 2023's start.In the financial results for 2024's first quarter, the sci-fi RPG made an estimated 146.2 million PLN (around $37.38 million). Most of its product and service sales (186.22 million PLN) this quarter were from Cyberpunk. By comparison, The Witcher 3 and its two expansions comprised only 28.23 million PLN.CD Projekt is very proud of Cyberpunk 2077's reception shift: it opened its earnings report by revealing it has an "Overwhelmingly Positive" Steam consensus. Its ratings have shot up from 78 percent at launch to 95 percent as of May 10.

Amazon Games to publish new open-world driving title from Forza Horizon devs

Amazon has agreed to publish a new triple-A open-world driving title from the team behind the Forza Horizon series. The retailer-turned-game-company has signed a deal with Maverick Games to help bring the title to PC, PlayStation 5, and Xbox Series X | S.Maverick was established in 2022 by a group of core Forza Horizon developers, including former Playground Games studio head and creative director Mike Brown.When breaking cover last year, the Maverick team described their debut project as an "ultra-high quality title" that would enable players to "take risks" and "be curious." Providing more flavor in a post on the Amazon Games website, Brown claims the studio is working on a driving game with humanity."To become a game that people genuinely love, then th…